using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class Parameter
{
    public float health = 3;

    public Rigidbody2D rbody;
    public BoxCollider2D bc;

    public Animator anim;
    public AnimatorStateInfo stateInfo;


    public static List<Vector3> livingTargetPositions = new List<Vector3>();

    // public float chaseSpeed = 5.5f;

    public float idleTime = 2;

    // public bool armor;
    // public int anger;

    // public Transform[] patrolPoints;
    // public Transform[] chasePoints;
    public Transform target;

    public LayerMask targetLayer;
    public Transform attackPoint;
    public float attackArea;

    public GameObject Bullet;

    // public string hurttag;

    public float moveSpeed = 3;

    public GameObject wind_prefab;
    public GameObject gravity_prefab;
}
